/*
 * Copyright (c) 2018 Confetti Interactive Inc.
 * 
 * This file is part of The-Forge
 * (see https://github.com/ConfettiFX/The-Forge).
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
*/

struct VSOutput
{
	float4 Position : SV_POSITION;
	float4 UV : TEXCOORD0;
};


VSOutput main(uint VertexID : SV_VertexID)
{
	VSOutput output;

	output.UV = float4((VertexID << 1) & 2, VertexID & 2, 0, 0);
	output.Position = float4(output.UV.xy * float2(2, -2) + float2(-1, 1), 0, 1);

	return output;
}
